AI Insights · Timothy · January 2022
Top 5 Platformer Games Performance in New Zealand Q4 2021
Explore the performance trends of the top 5 platformer games in New Zealand during Q4 2021, featuring data on downloads, revenue, and active users.
In the fourth quarter of 2021, the top platformer games in New Zealand showcased varying performance trends in terms of downloads, revenue, and active user engagement. The data, sourced from Sensor Tower, provides a comprehensive view of these applications' market dynamics.
Subway Surfers from Sybo Games ApS displayed notable weekly revenue growth, peaking at approximately $1.5K in late November. Weekly downloads also experienced an upward trajectory, reaching around 6.6K by the end of December. The game maintained a strong user base, with active users increasing from 47.5K at the start of October to over 62K by the end of December.
Count Masters: Crowd Runner 3D by Freeplay LLC saw fluctuating weekly revenue, with a peak of $91 in late October and a steady increase towards the end of December, reaching $82. Downloads showed a significant rise towards the end of the quarter, peaking at 7.5K in the last week of December. Active users also grew, from 16.7K in early October to over 20K by the end of the year.
Merge Animals 3D - Mutant race by SayGames LTD did not generate revenue during this period, but it saw substantial download numbers, particularly in early November with a peak of 9.7K. Active users followed a similar trend, rising sharply to over 10.6K in mid-November before stabilizing around 6K towards the end of December.
Hair Challenge from Rollic Games experienced minimal revenue fluctuations, with a slight peak of $14 at the start and end of the quarter. Downloads remained relatively stable, averaging around 2.5K weekly, with a minor peak of 2.7K in mid-December. Active users saw a gradual decline from 18.3K in late September to around 14.5K by the end of December.
Flex Run 3D by Voodoo did not report any revenue during this quarter. Downloads peaked early at 4.8K in mid-October, then gradually declined to approximately 1.9K by the end of December. Active user numbers reflected this trend, starting at 7.7K in mid-October and decreasing to around 4.4K by the end of the year.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the platformer game market in New Zealand during Q4 2021. For more detailed analytics and trends, visit Sensor Tower.